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Post by articfox on Jul 29, 2014 21:58:08 GMT
There is a Great Fox, it is the SF command one tho.
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Post by Novarek on Jul 30, 2014 1:36:21 GMT
There is a Great Fox, it is the SF command one tho. Indeed, in the video showing Miyu, but it may not be THE Great Fox. In Command, this ship is used both by the StarFox and SarWolf team and also by the Cornerian army which led me to believe that this ship was built in series, probably an order of the StarFox team to replace the old Great Fox and as you probably already know, the name given to the first model of a ship, give the name of the entire series and so it's may be the Great Fox class star carrier.
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Post by articfox on Jul 30, 2014 2:12:56 GMT
Would have been better if Nintendo considered on "rebuilding" the old Great Fox, SFCs Great Fox kinda dissapointed me in terms of dessign.
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Post by The Undying Nephalim on Jul 31, 2014 8:22:01 GMT
I have a quick, and maybe dumb, question, will there be any kind of stage bosses like on the original games? There will be bosses, yes.
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Post by Dr.Maggot on Jul 31, 2014 11:57:50 GMT
Ewww, that Command GreatFox is awfully ugly.
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Post by Novarek on Jul 31, 2014 17:05:32 GMT
Ewww, that Command GreatFox is awfully ugly. I prefer the Great Fox from Command than the one from Assault (i never liked the "Tron" design) but my favorite is the one from Adventur, with its grungy and worn style, you feel that the ship has seen many things in his life. such as a grandfather ready to share his story, I really like this type of design. The only real problem of the Great Fox from SFC, is that the ship has absolutely no aesthetic identity with the Star Fox license (this is also the case for some ships of the Cornerian army in Assault, just compare the Cornerian cruiser of Star Fox 64 with the one from Assault). But from a purely millitary perspective the Great Fox from SFC has a far more functional design than any other Great Fox (for a carrier ship).
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Post by articfox on Jul 31, 2014 18:47:27 GMT
I liked Assault´s more thaan the Command´s, but yeah Adventure´s had the best one. I insist, rebuilding the old Great Fox and maybe making it more like a carrier would have been a better idea from Nintendo, maybe adding some more weaponry so it doesnt looks that defenseless. Which was the thing Assault´s Great Fox had, it looked quite tough and hard to damage.
Also another quick/dumb question, what about other characters like Pigma, Peppy or Slippy? Will they appear aswell? And how would the stage boss stuff work? Like when will they appear, of if you will retake old bosses or place new ones.
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Post by Novarek on Aug 1, 2014 6:02:57 GMT
Can we know who are those 2 new characters now?
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Post by The Undying Nephalim on Aug 1, 2014 10:57:13 GMT
Also another quick/dumb question, what about other characters like Pigma, Peppy or Slippy? Will they appear aswell? I can confirm Peppy will appear sooner or later. And how would the stage boss stuff work? Like when will they appear, of if you will retake old bosses or place new ones. The Shogun Warlord in the previous video is one example, as is the Anglar Mothership from the Krazoa Battle video. Can we know who are those 2 new characters now? I sadly don't have enough material ready for them and their vehicles yet. I should have one of them done pretty soon.
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Post by Novarek on Aug 1, 2014 11:35:53 GMT
The ost for that level is just fabulous, same for the level design of the map, realy beautifull! I liked Assault´s more thaan the Command´s, but yeah Adventure´s had the best one. I insist, rebuilding the old Great Fox and maybe making it more like a carrier would have been a better idea from Nintendo, maybe adding some more weaponry so it doesnt looks that defenseless. Which was the thing Assault´s Great Fox had, it looked quite tough and hard to damage. The Great Fox from Assault have only 2 heavy canon, but a carrier is not supposed to actively participate in the fight, it is a ship designed primarily for a supporting role, such as aircraft carriers in real life, in most of the common Sci-Fi saga a carrier may have some anti-fighter weaponry for supporting is own fighter squadron but a carrier will never be able to face another capital ship (frigate, cruiser, destroyer...), the carrier relies on his bomber squadron to handle this type of threat.
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Post by articfox on Aug 1, 2014 17:00:53 GMT
The ost for that level is just fabulous, same for the level design of the map, realy beautifull! I liked Assault´s more thaan the Command´s, but yeah Adventure´s had the best one. I insist, rebuilding the old Great Fox and maybe making it more like a carrier would have been a better idea from Nintendo, maybe adding some more weaponry so it doesnt looks that defenseless. Which was the thing Assault´s Great Fox had, it looked quite tough and hard to damage. The Great Fox from Assault have only 2 heavy canon, but a carrier is not supposed to actively participate in the fight, it is a ship designed primarily for a supporting role, such as aircraft carriers in real life, in most of the common Sci-Fi saga a carrier may have some anti-fighter weaponry for supporting is own fighter squadron but a carrier will never be able to face another capital ship (frigate, cruiser, destroyer...), the carrier relies on his bomber squadron to handle this type of threat. Which is why I said "some weaponry" Aircraft carriers in real life got at least a pair of low caliber antiship guns, but lots of AA missile launchers/bateries. But yeah those guns wont save them from a destroyer or a battleship, like you said they need their air support to survive, but those air units need suport aswell.
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Post by Novarek on Aug 1, 2014 18:26:21 GMT
like you said they need their air support to survive, but those air units need suport aswell. Indeed, and that why i love the online space-sim game and the concept of interdependence of this kind of game, each type of ships has its own specific role, always working at least in tandem (or even more) with one other type of ships to be fully effective
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Post by The Undying Nephalim on Aug 2, 2014 18:40:21 GMT
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Post by Cardinel on Aug 2, 2014 18:58:37 GMT
It's very good, very dark and epic sounding, but it's kinda different from past star fox themes. I'm just wondering if this means that the traditonal star fox theme or a variation of it will be used for team star fox alone now.
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Post by thestyg on Aug 2, 2014 21:59:25 GMT
Composer here. Though I'm very satisfied with how the Event Horizon theme turned out, I do sympathize with those who really wanted that grandiose Hollywood space opera sound that fits Star Fox so well. I did play around with such a style when trying to make some demos in the beginning, but it felt very out of place with Event Horizon (personally, I feel the duo of Michael Giacchino and Chris Tilton would create the perfect score for a Star Fox game). Ultimately, I've decided on having all original pieces of music with a very different approach to composition, but because of my fondness for many of those old Star Fox tunes, you may see those melodies pop up in the form of an occasional leitmotif here and there
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